mhlab

A journey through multiplayer games engineering

Backend Services for Games - Concepting

During my career I often worked as backend developer for multiple games and I have to say I liked it. I find the whole thing really interesting: it offers nice challenges and forces you to learn a lot of concepts, in order to be effective. For this reason I decided to describe my process with some articles on this blog, with this new series. It could be useful for readers who want to learn, but in the end it will surely be useful for me, in order to fix ideas and to collect feedback from other developers about my workflow. Continue reading