<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Rants on mhlab</title>
    <link>https://mhlab.tech/categories/rants/</link>
    <description>Recent content in Rants on mhlab</description>
    <generator>Hugo -- gohugo.io</generator>
    <lastBuildDate>Sat, 05 Sep 2020 00:00:00 +0000</lastBuildDate>
    
	<atom:link href="https://mhlab.tech/categories/rants/index.xml" rel="self" type="application/rss+xml" />
    
    
    <item>
      <title>&#34;I wanna make a game&#34; - Sure, boy! BUT...</title>
      <link>https://mhlab.tech/code/i-wanna-make-a-game/</link>
      <pubDate>Sat, 05 Sep 2020 00:00:00 +0000</pubDate>
      
      <guid>https://mhlab.tech/code/i-wanna-make-a-game/</guid>
      <description>&lt;p&gt;If you are reading this post, there is a very high chance that this is your first time in the world of videogames development.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>A simple monster aggro system</title>
      <link>https://mhlab.tech/code/monster-aggro-system/</link>
      <pubDate>Mon, 31 Aug 2015 00:00:00 +0000</pubDate>
      
      <guid>https://mhlab.tech/code/monster-aggro-system/</guid>
      <description>&lt;p&gt;During the development of Heroes of Asgard&amp;rsquo;s server logic I came across the development of a system for monsters and bosses&amp;rsquo; AI (as would be obvious in any game).&lt;/p&gt;</description>
    </item>
    
  </channel>
</rss>