Backend Services for Games - Auth Service #1
Let’s talk about the first service: the Auth Service. The project structure I can see you being so excited, but you need to wait a little bit more: I am starting a new project, so I first want to talk about how to organize it. I’ll code this service with C#, on ASP.NET 5. I create some C# projects: MHLab.Backend.Auth project: it contains the logic for the service itself. Continue reading"I wanna make a game" - Sure, boy! BUT...
If you are reading this post, there is a very high chance that this is your first time in the world of videogames development.
Continue readingBackend Services for Games - Concepting
During my career I often worked as backend developer for multiple games. I find the whole topic really interesting: it offers nice challenges and forces you to learn a lot of new concepts in order to be effective at your job. On the other side, there is not so much material about backend development for games on the Internet. It seems like a very elitist topic. For this reason I decided to describe my process with some articles on this blog. Continue readingCall into Rust from C# and Unity
Rust is a safe and fast low-level language and recently I got enthusiastic about it. So I would like to add it in my game-dev pipeline. Today I will try to use a Rust-based library in Unity3D.
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