MMOGs optimizations
An user asked me about how I am dealing with main MMOGs problems in Heroes of Asgard, so I prepared an article about this topic.
DEFINITION
By definition, a MMOG should allow you to play with a huge amount of people at once and interact with them as if you are in a normal multiplayer game. All of this in a plausible, persistent world.
Continue readingA simple monster aggro system
During the development of Heroes of Asgard’s server logic I came across the development of a system for monsters and bosses’ AI (as would be obvious in any game).
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